And you need good amount of space for that to make sense for gameplay, right. We’re also a multiplayer first game, so we want players to pirate up and group up with other players. So you need a bigger space to be able to accommodate. Packing in space for ships to maneuver, for players to group up, to fill the pirate dens and world, and more intrinsically requires a ton of space. Meanwhile, Skull and Bones can be beaten solo, but it is a multiplayer-first game. Valhalla is a big open-world game, but it is a strictly single-player game. All in all, Skull and Bones is about 6.7x the size of Assassin’s Creed Valhalla, but there is justification for this. This means Skull and Bones is about 241 miles of in-gameplay space, while Assassin’s Creed Valhalla is about 36 square miles. At launch, we are 625 square kilometers.” “Valhalla, a great big open world Assassins game, is 95 square kilometers of gameplay space. The size of Skull and Bones completely eclipses it. As many know, it’s the latest game in the Assassin's Creed franchise and one of the biggest. Size-wise, Barnard would instead compare it to Valhalla. RELATED: Skull and Bones Post Launch Content Will Be Free Game Rant inquired about this, asking how it compared in size to Assassin’s Creed Black Flag, from which the initial idea of Skull and Bones sprang. Combined with multiplayer elements, pirate dens, and other noteworthy locations, it sounded like Skulls and Bones would be a huge game. Players will eventually be able to craft 12 unique ships at launch, potentially amassing a fleet of 40 ships (for backup). Game Rant recently spoke with game director Ryan Barnard about a variety of topics, including how many ships will be in Skull and Bones at launch. It’s inspired by the Golden Age of Piracy, even though it doesn’t take directly from it, and pits players into a realistic world. Ubisoft has finally re-revealed Skull and Bones during a recent showcase, showing the gritter take on a pirate world.
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